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UI Design

Banking is banking is banking

Author: Craig Errey and James Breeze for Online Banking Review | Date: 09/06/2006

This is another industry based perspective of PTG Global. It highlights our efforts to introduce blueprint based engineering capabilities to the software industry with a focus on banking.

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Web design with accessibility in mind

Author: Brian Hardy and Craig Errey | Date: 12/08/2005

Designing for accessibility is neither hard, expensive nor boring. You can easily have a feature-rich, attractive website that works for people with special needs. To make something accessible to those people, you need to correctly code your site, using the appropriate HTML tags and other features. There are plenty of resources to design a website with accessibility in mind but you need to engage expert consultants to assist in the process.

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Poorly performing IT investments

Author: David Brock | Date: 04/01/2005

For the past forty years, the consistently dominant focus of technologists with delivery responsibilities, has been the technical aspects of IT - efficiency, response times, data base optimisation, network performance, architectures, interoperability and so on and so on. In spite of the global investment by business in ERP and CRM systems of close to $US200B, Excel spread sheets continue to be the corporate chewing gum of choice. What IT lacks is a means of expression that produces the blueprint for IT to build from to produce applications that really work.

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Most usability professionals know when something is usable, they just don't know how to systematically do it

Author: Craig Errey | Date: 04/11/2004

The ISO 9241 (part 11) and ISO 13407:1999 standards give us a definition and measurement framework for determining whether something is usable, but does not tell us how to make something usable. The usability and user interface design profession suffers from a lack of a consistent operationalisation of usability. Guidelines are often ambiguous, being descriptive, not prescriptive. All of this means too much variability between designers, too much iteration to get it right the first time and no robust teaching framework.

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